
Classes
How to choose your first class
The playstyle, main constraint and player profile behind every AION 2 class.
Open the guide contents
- 01Gladiator: reliable melee damage
- 02Templar: lead the fight
- 03Assassin: fast and demanding
- 04Ranger: attack while moving
- 05Sorcerer: prepare the burst window
- 06Spiritmaster: fight with a summon
- 07Cleric: keep the party alive
- 08Chanter: strengthen the whole team
- 09Brawler: confirm it for global launch
- 10Three quick answers
Read one chapter at a time. Each section is designed to answer one precise question.
A tier list will change with balance updates. The basic experience of a class will not. Choose the kind of combat you are willing to repeat for dozens of hours.
For a comfortable first character, consider the Gladiator, Ranger or Spiritmaster. Choose the Templar, Cleric or Chanter if you want group responsibility. The Assassin suits players looking for speed and precision.
Sélecteur de classe
Quelle classe est faite pour toi ?
Quel positionnement préfères-tu ?
Gladiator: reliable melee damage
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The Gladiator uses a greatsword, handles mistakes better than the Assassin and clears groups efficiently. It remains a DPS rather than the party’s main tank.
Choose it if you want constant melee action with some safety. Avoid it if chasing mobile enemies frustrates you.
Templar: lead the fight
Voir la classe →
The Templar holds enemy attention, positions bosses and protects the party. Its decisions make encounters easier or harder for everyone. Solo progress is safe but slower than a DPS route.
Choose it if you want to control the battlefield. Avoid it if learning mechanics before the group feels stressful.
Assassin: fast and demanding
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The Assassin finds the correct angle and delivers rapid combinations during short openings. Poor positioning or an interrupted sequence reduces its damage sharply.
Choose it if you enjoy precise combos. Avoid it if you want a forgiving class while learning bosses.
Ranger: attack while moving
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The Ranger fights at range and repositions often. Distance makes the battlefield easier to read, but enemies reaching melee range still require an answer.
Choose it if you want mobility and a clear view. Avoid it if you prefer preparing one large stationary attack.
Sorcerer: prepare the burst window
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The Sorcerer combines magical burst and control. Its strongest casts require good timing because a necessary dodge can interrupt a poorly chosen spell.
Choose it if you enjoy burst and planning. Avoid it if cancelling a cast quickly becomes frustrating.
Spiritmaster: fight with a summon
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The Spiritmaster uses spirits, persistent effects and area control. The summon adds comfort in solo play but creates another element to manage.
Choose it if you enjoy building pressure over time. Avoid it if managing another unit feels like work.
Cleric: keep the party alive
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The Cleric is the primary healer. It watches health bars, anticipates dangerous attacks and decides who needs help first. Solo play works, but the class matters most in groups.
Choose it if saving an attempt feels better than topping damage. Avoid it if other players’ mistakes annoy you.
Chanter: strengthen the whole team
Voir la classe →
The Chanter fights in melee, buffs allies and provides supporting heals. It makes a party more stable but does not automatically replace a Cleric in difficult content.
Choose it if you want to support while attacking. Avoid it if you want a pure DPS or primary healer.
Brawler: confirm it for global launch
Voir la classe →
The Brawler uses gauntlets, chains charges and fills a Rage gauge before entering a frenzy. The class arrived after the Asian launch.
Its availability on global day one still needs confirmation. Keep a backup choice if this is your preferred style.
Three quick answers
For comfortable solo learning, start with Gladiator, Ranger or Spiritmaster.
For a fixed party, first identify players who genuinely want to play Templar and Cleric, then fill the remaining positions with preferred DPS classes.
For PvP, choose the desired feeling: chase targets with Assassin, control distance with Ranger, prepare burst with Sorcerer or protect allies with Templar.
Choose the constraint you enjoy: melee positioning, cast times, healing, tanking or summon management.
Watch gameplay from your final two choices. A few minutes of real combat will often remove an option that looked perfect on paper.
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